Accessing current simulation count
Accessing platform time and clock time
Suppressing simulation progress
Calculating distances between nodes
Programmatically stopping a simulation
Setting log level of the simulation agent
Specifying relative paths for files
Working with GPS coordinates
Distributing nodes randomly
Encoding and decoding PDUs
Using MATLAB to plot results
Using a visual debugger in agent development
UnetStack is bundled with the UnetIDE for developing agents. While the UnetIDE is well integrated with UnetStack, using a more feature rich IDE can be instrumental in boosting productivity when working with larger projects. In this tutorial, we will go through the steps required to create a UnetAgent using the powerful IntelliJ IDEA Java IDE.
The ease of implementation and development of applications as needed by researchers or in industry using underwater acoustic modems is crucial today. In order to realize the potential of advancements made in the underwater communication and networking technology, the applications should be easy to implement and test. Implementation of few basic operations such as transmission of packets carrying information from one node to another or transmission/recroding of signals are simple tasks using which complex useful applications/protocols can be developed. Therefore, a detailed explanation on implementation of these basic tasks in UnetStack (an underwater network stack and simulator) is presented here.
It is a common practice to attach a transponder to various underwater assets (both static and mobile) for short and long term field deployments. These transponders can act as a beacon that can be utilized for localization. An underwater vehicle (e.g. AUV, ROV) will be able to do sequential ranging to find the location of the transponder during a search and rescue operation.